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Combo · 360 spin and a flip

How to 360 flip on a fingerboard

A 360 flip — also called a tre flip — is a 360 shove-it and a kickflip in the same motion. Pop the tail with your middle finger and scoop harder than you would for a varial flip, while your index finger flicks off the near edge like a kickflip. The board spins backside 360 and flips once. Don’t catch at 180. The nose and tail return to their original sides, grip up.

360°YOUTOWARD YOUYOU
TAILNOSE360°YOUTOWARD YOUYOU
One 360 flip: a harder scoop, a full flip, and a spin until the ends return.

Step by step

  1. 1. Set your fingers

    01 / 07

    Set your fingers

    Middle on the tail, index toward the near edge

    Set up close to a varial flip: middle finger in the tail pocket, index just behind the front bolts, shaded toward the near edge — but be ready to scoop harder.

  2. 2. Pop, scoop harder, and flick

    02 / 07

    Pop, scoop harder, and flick

    Scoop the middle finger more than a varial, and flick the index off the near edge

    Pop the tail and scoop your middle finger in toward your hand more than you would for a varial flip. In the same motion, flick your index finger down off the near edge, like a kickflip. The bigger scoop is what takes the spin all the way to 360 instead of 180.

  3. 3. Spin and flip together

    03 / 07

    Spin and flip together

    The board starts to yaw and flip toward you

    Lift your fingers off so the board can spin and flip together. Don’t catch yet — the spin has only started.

  4. 4. Halfway, at 180

    04 / 07

    Halfway, at 180

    Nose and tail have swapped for a moment, but it’s not done

    At 180 the nose and tail have swapped temporarily. Don’t catch here. Let it spin another 180 so the ends return to their original sides.

  5. 5. Almost 360

    05 / 07

    Almost 360

    The ends are coming home, grip coming back up

    The board is finishing the full rotation. The nose and tail are returning, and the flip is coming back to grip-up. Wait until both have finished.

  6. 6. Catch

    06 / 07

    Catch

    Grip up, nose and tail back on their original sides

    Catch with both fingers over the bolts when the grip is up and the 360 is done. The nose and tail are back where they started.

  7. 7. Land and roll away

    07 / 07

    Land and roll away

    All four wheels down, then roll away

    Land all four wheels together and roll away. The ends are on their original sides, unlike a varial, where they stay swapped.

Common mistakes

  • Catching at 180 and ending up with a varial flip. Let the spin finish all 360.
  • Scooping only as hard as a varial, so the board comes up short of 360.
  • A weak flick, so the board spins all the way but doesn’t finish the flip.

Session tips

  • Get a clean 360 shove-it and a clean kickflip first. A controlled varial flip helps a lot too.
  • Count it out: don’t catch at 180. Wait until the ends have returned before you catch.
  • If it under-rotates, scoop the middle finger more. If it under-flips, flick the index more clearly.

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