360 shove-it
How to 360 shove-it on a fingerboard
A 360 shove-it is a pop shove-it that goes all the way around. The grip stays up — the board never flips. The motion is the same, but you scoop your middle finger more and wait for a full 360 before you catch. Do not catch at the halfway point.
Step by step
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Set your fingers
Same setup as a pop shove-it
Index just behind the front bolts, middle centered on the tail tip. Some people sit the middle finger a little toward the heel-side of the tail pocket so the scoop can travel further — still on the tail, not hanging off the edge.
02 / 07
Pop and scoop longer
More scoop than a 180 pop shove-it
Pop the tail with your middle finger and scoop in toward your hand, longer than you would for a pop shove-it. Lift the index finger out of the way right away. The spin has to carry the board the whole way around.
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Let it start turning
Fingers off the deck as it comes around
Leave both fingers just above the board and let the deck turn. Do not clip an edge.
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Halfway — do not catch
At 180 the ends have swapped, but it is not done
This looks like the end of a pop shove-it. For a 360 you still have to wait. If you catch here, the board stops at 180.
05 / 07
Almost around
Through about 270 degrees
Give it another beat so the nose can come back to its original side. Fingers stay above the deck, ready to catch when the rotation finishes.
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Catch at 360
Both fingers over the bolts when the nose is back
When the full rotation is done and the nose is back where it started, catch with both fingers over the bolts to stop the spin.
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Land and roll away
All four wheels, nose and tail back in place
Bring it down so all four wheels touch together. After a 360 the nose and tail are back where they started. Roll away.
Common mistakes
- Catching at the halfway point, so the trick ends as a 180.
- Scooping only as much as a pop shove-it, so there is not enough spin for a full rotation.
- Middle finger off-center on the tail, which flips the board mid-spin.
- Leaving the index finger in the way, so it clips an edge.
- Popping too low, so the board hits the table before 360.
Session tips
- Lock the 180 pop shove-it first, then add scoop.
- Count past the halfway point before you reach for the catch.
- If it under-rotates, scoop longer — do not just pop harder straight down.
- If it over-rotates past 360, scoop a little less and catch a little sooner.