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Pop shove-it

How to pop shove-it on a fingerboard

A pop shove-it spins the board 180 degrees flat — the grip stays up, the board does not flip. Pop the tail and scoop your middle finger in toward your hand, and lift your index finger out of the way so the board can finish the spin before you catch it on all four wheels. The usual first version is a backside 180.

180°
TAILNOSE180°
Pop and scoop so the board spins a flat 180, then catch and land all four wheels.

Step by step

  1. 1. Set your fingers

    01 / 06

    Set your fingers

    Index mid-deck, middle centered on the tail tip

    Put your index finger between the middle of the deck and the front truck bolts, and your middle finger centered on the tip of the tail. Keep that back finger in the middle — if it hangs off either side, the board will flip when you scoop.

  2. 2. Pop and scoop

    02 / 06

    Pop and scoop

    Snap the tail and scoop your middle finger toward your hand

    Pop the tail with your middle finger the way you would for an ollie, and in the same motion scoop it in toward your hand so the board starts a backside spin. Lift your index finger out of the way so it does not catch an edge.

  3. 3. Let it spin

    03 / 06

    Let it spin

    Keep both fingers off the deck until it finishes

    Once the board is in the air and turning, leave both fingers just above it. If you touch the deck mid-spin, the rotation stops.

  4. 4. The nose comes around

    04 / 06

    The nose comes around

    Almost 180 through, grip still facing up

    The nose swings around to where the tail started. The grip stays up the whole way. If the board starts to flip, your middle finger was probably off-center on the tail, or your index finger stayed in the way.

  5. 5. Catch

    05 / 06

    Catch

    Stop the spin with your index finger, middle close behind

    When the 180 is done, catch the board with your index finger to stop the spin. Your middle finger should land with it, or just after. Aim for the bolts.

  6. 6. Land and roll away

    06 / 06

    Land and roll away

    All four wheels, with the nose and tail swapped

    Bring the board down so all four wheels touch together. After a 180 pop shove-it the nose and tail have swapped ends. Roll away.

Common mistakes

  • Scooping too hard, so the board over-rotates past 180. Scoop less and be ready to catch.
  • Popping straight down with no sideways scoop, so the board under-rotates.
  • Middle finger off-center on the tail, which makes the board flip.
  • Leaving the index finger on the deck, so it clips an edge and flips the board.
  • Catching too early, before the 180 is finished.

Session tips

  • Practice the scoop on the table first, without a high pop.
  • A flatter middle finger is easier to scoop with.
  • Lift the index finger as you pop — do not wait for the board to hit it.
  • Once the 180 is consistent, a 360 shove-it is the same trick with more scoop and a later catch.

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